Simple dungeon crawler, fight enemies, collect loot and try to get back home alive.

Game is  in early stage. Basic game play is implemented, but there is not much content yet.

Top of the screen shows player's stats.

Below stats are upgrades. Upgrade cards show experience required to activate, when you have enough experience upgrade card shows available rewards. After upgrade is chosen they are refreshed.
Upgrades can boost stats, or give loot. Occasionally instead of upgrade exit-option is given that can be used to end game.

Player is located in the middle of gameboard, clicking player tile rests player for one turn.

Enemies are located around player tile. Enemies can be attacked by clicking them.

Enemy tiles show their stats. Top left shows attack, bottom left corner defence. Bar on right side shows HP.

Below gameboard are item slots and weapon slot. Items can be activated by clicking them. Clicking weapon slot changes weapon.

Items

Potion: Healing potion.
Amulet: Magical item that can deal serious damage to enemies but also to player. Requires cooldown after use.
Ammo: Loads gun when it is active weapon.