Space Game
Source code avalable at: https://github.com/thenriks/click_strat
Goal of this project is to make simple strategy game.
Currently basic gameplay is implemented, options are quite limited and AI players are mostly acting randomly. Basic idea is to make game where player mostly makes high level decisions and to avoid micromanaging.
Main view shows map with star systems. On right side of screen on there is 'Turn' button that passes turn. Next to it is play button that activates mode where turn is automatically passed.
Below you can select between 3 tabs that show diferent kinds of information. Overview tab shows your research level and points, leveling up gives bonuses for building fleets and infrastructure.
On lower side are tech levels of AI players.
For strategy there are two choices: Defensive or aggressive. If aggressive strategy is selected system will deploy fleets to enemy systems that you have a claim on (only if system power is > 1).
On bottom are bonuses system has. Different features may grant modifiers for production of power, infra or research. Attack (A) modifier is applied to fleets from that system while defense (D) helps when under attack.

Updated | 4 days ago |
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Author | Tuomas Henriksson |
Genre | Strategy |
Made with | DragonRuby GTK |