Source code avalable at: https://github.com/thenriks/click_strat

Goal of this project is to make simple strategy game.

Currently basic gameplay is implemented, options are quite limited and AI players are mostly acting randomly.  Basic idea is to make game where player mostly makes high level decisions and to avoid micromanaging.

Main view

Main view shows map with star systems. On right side of screen on there is 'Turn' button that passes turn. Next to it is play button that activates mode where turn is automatically passed.
Below you can select between 3 tabs that show diferent kinds of information. Overview tab shows your research level and points, leveling up gives bonuses for building fleets and infrastructure.
On lower side are tech levels of AI players.

System tab for own system

System tab shows information for selected system. System focus determines what kind of resources it is producing. Power indicates military power. Infra is general infrastructure. Research accumulates research points.
For strategy there are two choices: Defensive or aggressive. If aggressive strategy is selected system will deploy fleets to enemy systems that you have a claim on (only if system power is > 1).
On bottom are bonuses system has. Different features may grant modifiers for production of power, infra or research. Attack (A) modifier is applied to fleets from that system while defense (D) helps when under attack.

System tab for opponent systems
On opponent systems player can make claims for that system.

Updated 4 days ago
StatusPrototype
PlatformsHTML5, Windows, macOS, Linux
AuthorTuomas Henriksson
GenreStrategy
Made withDragonRuby GTK

Download

Download
space-game-windows-amd64.zip 3.8 MB
Version 0.3 4 days ago
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space-game-linux-raspberrypi.zip 3.7 MB
Version 0.3 4 days ago
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space-game-linux-amd64.zip 3.9 MB
Version 0.3 4 days ago
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space-game-macos.zip 5.1 MB
Version 0.3 4 days ago